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ApplyEffect implementation #1688

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@heinezen heinezen commented Sep 7, 2024

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@heinezen heinezen added nice new thing ☺ A new feature that was not there before lang: c++ Done in C++ code area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work labels Sep 7, 2024
@heinezen heinezen force-pushed the feature/apply_effect branch 2 times, most recently from fe0e630 to 5b96a18 Compare September 8, 2024 19:59
@heinezen heinezen force-pushed the feature/apply_effect branch from 03fd671 to 61d409b Compare October 5, 2024 19:32
@heinezen heinezen force-pushed the feature/apply_effect branch from 8449c6d to 51416c3 Compare October 15, 2024 01:46
@heinezen heinezen added the kevin-rebuild-pl0x instruct kevin to rebuild this pull request label Oct 20, 2024
@SFTbot SFTbot removed the kevin-rebuild-pl0x instruct kevin to rebuild this pull request label Oct 20, 2024
@heinezen heinezen force-pushed the feature/apply_effect branch 3 times, most recently from d79f834 to 26bac42 Compare November 5, 2024 04:17
@heinezen heinezen force-pushed the feature/apply_effect branch from 30c0ef0 to 35d4f37 Compare November 18, 2024 22:46
Distinguishes it from the other methods that pass 'time' and 'value' to construct a new keyframe.
@heinezen heinezen force-pushed the feature/apply_effect branch from 35d4f37 to 63bc382 Compare December 2, 2024 03:37
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area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before
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