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ApplyEffect implementation #1688
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heinezen
added
nice new thing ☺
A new feature that was not there before
lang: c++
Done in C++ code
area: simulation
Involved in the game mechanics and simulation
big stuff
High-impact changes, mainly foundation work
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Distinguishes it from the other methods that pass 'time' and 'value' to construct a new keyframe.
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Labels
area: simulation
Involved in the game mechanics and simulation
big stuff
High-impact changes, mainly foundation work
lang: c++
Done in C++ code
nice new thing ☺
A new feature that was not there before
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